May 21, 2019 Check ‘em out if you love boats". Evil-minded sahuagin gather beneath the waves, plotting to sweep away coastal cities. While Ghosts of Saltmarsh doesn't contain quite as much information as a campaign setting, there's enough of a foundation for DMs to build their … [cite this] Flip through the pages of the new Ghosts of Saltmarsh book and you’ll find adventure around every corner. I was a big fan of Yawning Portal as well, but this one feels like they took the lessons they learned from that book and refined them here. Ghosts of Saltmarsh (Book) : "Explore the waves above and the fathoms below in these watery adventures for the world's greatest roleplaying game. These are adventures, and they’re good, but they’re good for very specific things. So the big thing to know about Ghosts of Saltmarsh is that it isn't just one singular adventure, it's actually a combination of several adventures into … It takes a lot of work to mesh singular modules into a cohesive adventure, but [Mike] Mearls and Kate Welch (who served as the lead designers on this one) did a fantastic job. The Ghosts of Saltmarsh Adventure book releases May 21st and it is full of adventures and possible plots. Standard Take your favorite fandoms with you and never miss a beat. The system for officers and crew are likewise recognizable from the UA text. If Tales from the Yawning Portal was a greatest hits collection, Ghosts of Saltmarsh is a concept album – seven adventures that all (loosely) share a certain theme. Editor(s) Ghosts of Saltmarsh is an adventure module anthology for the 5th edition of the Dungeons & Dragons fantasy role-playing game. Heroes must arise to keep the waves safe! Ghosts of Saltmarsh Smugglers sail their ships to hidden coves dotted along the coast, willing to silence anyone foolhardy enough to cross their path. Ghosts of Saltmarsh brings classic adventures into fifth edition Dungeons & Dragons. Adventure on the High Seas. The book goes to extreme lengths to set up and display the fishing village of Saltmarsh. An alternate art cover was available exclusively in local game stores. Gerrard Feldren - Human Noble in Ghosts of Saltmarsh. Ghosts of Saltmarsh is a very useful source book, with a lot of useful mechanics for running the game. Released And sure, there are people who will look at this and think 'I don’t feel like going out to sea' for their campaign, and that’s okay because some of these can be adapted easily to fit what you need if you feel like taking your DM’s tools to them". View User Profile View Posts The Sinister Secret of Saltmarsh (1st level) – The party unravels a smuggling ring delivering weapons to a tribe of lizardfolk. Cover Artist(s) Kim Mohan Cartography My only criticism is that the Danger at Dunwater module seems to be not the best adventure for a party. Hoist your sails, pull up anchor, and set a course for adventure! The modules are modified to use the fifth edition rules, so that the adventures can be played in the order they are presented in the book, or dropped into a home campaign. Sourcebook Explore the waves above and the fathoms below in these watery adventures for the world’s greatest roleplaying game. Ghosts of Saltmarsh is an anthology of updated modules and adventures from previous editions, including three adventures from the classic ‘U’ series. 978-0-7869-6686-8 Ghosts of Saltmarsh is the brand-new book for D&D. In summary: this is one of the best adventure books WotC has released, and their setting presentation is the strongest 5e has yet seen. Ghosts of Saltmarsh Complete DM's Bundle [BUNDLE] - This special bundle product contains the following titles.Danger at Dunwater – a Ghosts of Saltmarsh DM's ResourceRegu This adventure book combines some of the most popular classic adventures from the first edition of Dungeons & Dragons including the classic "U" … NPCs, Factions, Law and Order, Downtime Activities, Features of the Region, Adventure Hooks/Payoffs, and brand new Character Backgrounds. Smugglers guide their ships to hidden coves, willing to slit the throat of anyone foolhardy enough to cross their path. Cruel sahuagin gather beneath the waves, plotting to sweep away coastal cities. [...] It’s not hard to imagine how a series of unlucky rolls could put the PCs on the wrong end of a mutiny. 2. 5th If the characters already learned that the weapons are going to the lizardfolk, the council wants them to learn where exactly these lizardfolk are. If you don’t like being surprised when you open up your expensive and glossy new purchase, this is your section. Author(s) 3. This Tower of Zenopus is balanced to be a varied challenge for characters of level 4. In that way, Ghosts of Saltmarsh (GoS) is like Tales from the Yawning Portal, the other D&D 5e book that leans hard into nostalgia by updating seven old adventures, but GoS also includes 40+ pages of crunchy content like rules for ship building. [1][2][3] The adventures included, in the order of presentation and including original publication year, are: Additionally, the book contains rules for ship-to-ship combat and includes details on the port town of Saltmarsh which anchors each adventure. Pages To start off with, here’s a summary of what you get when you buy the book. It requires a lot of prep by the DM, most of which (most likely) does not need to be used at all. Obsidian Portal allows you to create campaign websites for tabletop roleplaying games. 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