On a successful hit, it makes the target vulnerable to electricity for 1 minute. Reveals undiscovered areas in the Outskirts and the North Narlmarches; grants a random magic item if everything was discovered. This diadem increases the damage dealt by the kineticist's simple energy blasts by 3d6 points and by kineticist simple physical blasts by 3d6+3. of weight without suffering any negative consequences. Magic items are a special category of items, imbued with the arcane, the unknown, and most definitely the powerful. Only a creature of Evil alignment can use this staff. This ring grants the monsters summoned by its wearer a +2 enhancement bonus for their weapons. It can be worn only by a monk of Lawful Good alignment. The owner of this quiver can use it to shoot 20, The owner of this quiver can use it to shoot 20 sonic, Adds 1d6 acid damage to a weapon, making it, This very adaptive oil can copy the effect of. All spells with electricity descriptor cast by the wearer have their, This necklace gives its wearer an inherent +2 dodge bonus to, This amulet grants its wearer a +5 morale bonus to all, This amulet grants its wearer a +5 insight bonus to, This amulet grants its wearer the ability to cast Overwhelming Presence as a 11th level, This amulet grants its wearer a +6 enhancement bonus to, All the wearer's spells from the Enchantment and Illusion schools have their, This necklace is a bonus for pre-ordering, This amulet grants its wearer a +4 bonus to, This necklaces gives its wearer a +2 bonus on attack rolls and a +4 bonus on damage rolls against, The wearer of River Fox's Memento Pendant gains a +5 competence bonus on all, This amulet grants its wearer a +5 competence bonus to all, 3 times a day the wearer may throw this amulet at an enemy. There are 0 items in your cart. Pathfinder: Kingmaker - Enhanced Plus Edition is the first isometric party-based computer RPG set in the Pathfinder fantasy universe. Corruption of the Rough Beast applies one of the following effects to all enemies within 100 feet radius for 1d6+1 rounds: confusion, song of discord spell effect, rage, feeblemind, phantasmal putrefaction, domination. Light Shield of Lesser Negative Energy Resistance, Elixir of Inconceivable Transmutations of Body, and Soul, and Also Mind, https://pathfinderkingmaker.gamepedia.com/Magic_items?oldid=24495, Reward for completing her companion quests in a certain way, +3 dodge bonus to AC, immune to nauseated. This quiver provides a limitless supply of lawful. This belt grants its wearer cold resistance 10. Unlike normal characters, those with mythic power have greater ties to the world around them and a greater place in legend. Reward for the solution of the Golden Golem puzzle in, These gloves grant their wearer a +10 competence bonus on all, These gloves grant its wearer a +4 enhancement bonus to, These gloves grant their wearer a +1 bonus to, These gloves grant their wearer a +6 enhancement bonus to, These gloves grant their wearer a +4 enhancement bonus to, These gloves grant their wearer a +5 competence bonus on all, This gauntlet grants its wearer +8 enhancement bonus to, These gloves grant their wearer a +5 luck bonus on, These gloves grant their wearer a +3 morale bonus to, This signet grants its wearer the ability to cast, The signet grants its wearer the ability to cast, This ring grants its wearer a +10 enhancement bonus on, This ring grants its wearer a +2 luck bonus to, This ring grants its wearer a +2 bonus to attack rolls with melee weapons, and a +1 dodge bonus to, This ring grants its wearer a +8 enhancement bonus to, If the wearer of this ring has the ability to, This ring grants its wearer a +12 damage bonus to. Grants its wearer acid resistance 30. Pathfinder: Kingmaker – Unique Items: Weapons, Armour, Shields, Belts, Boots, … Whenever the wearer would become frightened or confused, they start laughing instead, as if under [sic] effects of [sic] hideous laughter spell, for the same duration. Grants its wielder a shambling mound's ability to grab their foes. This allows the party to carry additional 100 lbs. Two additional portraits. These bracers empower the wearer to use any bow with a +2 competence bonus on attack rolls and a +1 competence bonus on damage rolls. Pathfinder: Kingmaker is an honest recreation of that ancient dream, but it's also about what comes out after, how you deal with the difficulties that … Rayman. Can be found in randomly generated version of the. This special trait can only be placed on melee weapons. The Kingdom Excel Sheet was designed to support players and GM while playing the Kingmaker campaing and raising an empire, which they have to manage, expand and defend. ford, ranger,… Grants its wearer a +3 resistance bonus on Will, Fortitude, and Reflex saving throws and the ability to cast blindness spell once per day. Found in a container in Farnirras's Prison area of the. On the round following a direct hit, the target takes an additional 1d6 points of damage. Grants its wearer a +8 enhancement bonus to Intelligence and Charisma, a +5 bonus on all concentration checks, and a +10 competence bonus to Knowledge: arcana skill checks. Grants its wearer a +3 competence bonus on Lore(Nature), Lore(Religion), Knowledge(World) and Knowledge(Arcana) skill checks. These boots add +4 to the wearer's caster level when they cast the following spells: These boots grant the wearer a +5 competence bonus on all, These boots grant its wearer fire resistance 30 and immunity to. Power Stone. It is notably not a cheat, since crafting costs gold as well as any expensive material components required by the spell. South Park. Deals 2d10 damage on hit. Because of this greater impact on the campaign world, creating a mythic character requires you to work with the GM to find your place in the story and determine the source of your power. Whenever the second blade hits a marked target, it removes the mark and deals additional 1d10 + wielder's Strenght modifier damage. All variable, numeric effects of a spell modified by this feat are maximized. Gives its wielder the ability to cast divine power spell once per day. When it lands a hit, it heals the wielder by 1d3 and grants 1d6 temporary hit points. This cloak grants its wearer fire resistance 30 and electricity resistance 30. Adds 20 Horsepower. Does additional 1d12 damage against aberrations, constructs, humanoids, outsiders and undead. You can throw a flask of alchemist's fire as a splash weapon within a range of 30 feet. They also grant the wearer the ability to use the effects of freedom of movement spell for 1 minute once per day. A successful Will save (DC 30) negates the effect. If the wearer has the Invisible Thief ability, the ring allows them to use it for 5 additional rounds per day. Can be used as a weapon. If the target fails a, The wearer of the necklace becomes immune to, This necklace grants its wearer a +2 bonus to, This necklace gives its wearer a +2 dodge bonus to, This amulet grants a +4 morale bonus to the wearer's, This unholy relic is fashioned entirely of bone and tied together with rope and skin. This mod allows spellcasters to create scrolls, potions and wands of the spells they already know. The chapter about Ristof Brulston grants an ability to make a target Rage, as a barbarian, for 6 rounds 3 times this day. Cat's Feral Instincts provide +2 morale bonus on Perception and Lore (Nature) checks. Saving throws and opposed rolls are not affected, nor are spells without random variables. Grants its wielder acid resistance 15 and fire resistance 15. Grants its wielder the ability to cast waves of fatigue spell three times per day as a 9th level wizard, and ray of enfeeblement spell at will as a wizard of level equal to the wielder's character level. Grants its wielder an additional +3 bonus to AC against ranged attacks. Weapons include swords, wands, axes, firearms etc. Fermela: Owner gets a +1 bonus to all attack rolls with bombs. It can only be worn by a Monk of Neutral Evil Alignment. Unequipping this cloak is only possible after casting remove curse spell on the wearer and passing a DC 25 caster level check. Each time it lands a hit, the enemy has to pass a Will saving throw (DC 16) or fall asleep. This mod adds the Pathfinder tabletop feats Scribe Scroll, Brew Potion, Craft Wand, Craft Rod, Craft Wondrous Items, Craft Arms and Armor and Forge Ring, allowing crafting of regular and custom magic items of those types. Absorbs 10 points of positive and 10 points of negative energy damage per attack that the wearer would normally take. The Wormcaller then casts Greater Dispel Magic as an Area Dispel, catching everyone in the 20' radius except Orlanna. Chest behind a hidden wall on floor XVI of the. $23.99. Below are lists of magic items that can be found in in Pathfinder: Kingmaker. Red Panda's Emotional Support provides +1 morale bonus to saving throws. Grants its wielder +3 bonus on saving throws against blindness. Found in a container in the Farnirras Prison part of the. $15.59. This amulet gives its wearer a +6 enhancement bonus to, This amulet grants its wearer immunity to cold and fire. +2 resistance bonus to saving throws; +2 AC and save bonus against lawful outsiders; Alignment Restricted (Non-lawful, non-good). If it is possible to craft magic items, can you further enhance existing items, or must they be fresh starts? Retrieved from " … Steep. This allows the party to carry additional 200 lbs. Grants its wearer electricity resistance 10, cold resistance 10, a +2 deflection bonus to AC and the ability to cast enlarge person spell once per day. It grants the ability to cast vampiric touch spell three times per day, with a caster level equal to character level. Grants its wearer negative energy resistance 10 and the ability to cast death ward spell twice per day as a 7th level cleric. It affects spells of 6th level or lower. This diadem increases the damage dealt by the kineticist's simple energy blasts by 1d6 points and by kineticist simple physical blasts by 1d6+1. These gloves grant their wearer a +5 bonus to attack rolls made with ranged weapons. A skilled fightermight impact the history of a region, but a mythic champion can change its fate, and his every move is chronicled and recorded. General, Warden, Minister. The chapter about Lord Jessiahdor grants a +5 competence bonus to Persuasion and Use Magic Device checks. +2 Charisma; +2 Wisdom; +4 sacred bonus to poison and compulsion saves; 2 more. Rate this post Ocho & Bren install an exhaust tip on a 1996 Ford Ranger. In Kingmaker, the crafting of items is something that the player is dependent on artisan NPCs for. This hat grants its wearer the ability to cast, This hat grants its wearer a +4 enhancement bonus to. There is 1 item in your cart. This mask grants its wearer a +3 bonus on any checks made to overcome, This helmet increases by 1 of all Necromancy school spells cast by the wearer, and give a wearer a chance to, This warm helmet grants its wearer a +4 bonus on. Whoever drinks this elixir will permanently gain a +2 inherent bonus to all ability scores. Whenever successfully hits a new target for the first time, it grants them a stacking +1 bonus to AC, attack rolls, and all saving throws until the end of the battle. Grants its wearer a +5 deflection bonus to AC, Spell Resistance 18, +4 resistance bonus to all saving throws, and a +2 bonus to spell penetration. Grants its wielder a +4 bonus on saving throws against all spells of Evocation school. Of the many classes and archetypes found in the game, magic is present in two-thirds of them in some form, be it casting divine spells or harnessing raw magical energy. grants its wielder the ability to cast inspiring recovery twice per day. 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